Retired Senior Crewman Aurora Long  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 96 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 1 (-2) 3 (-1)111213
Fascinated
 
Skills
Animals 0
Athletics 0
Drive (Walker) 2
Electronics (Computers) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee 0
Persuade 0
Recon 1
Science (Space Sciences) 0
Seafarer 0
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Merchant Broker 01
Drifter Barbarian 03
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Elias Morvell Enemy 0 4 1 1 Vlazhdumecta (M/37)
Elias Morvell has life-changing event that creates new responsibilities.
Eligah Rutter Rival 1 2 2 0 Swanfeh (M/77)
Eligah Rutter belongs to an unusual cultural or religious group.
Gabe Mitchell Contact 1 1 1 3 Swanfeh (M/31)
Cecile Graves Enemy 0 3 3 1 Azhanti (F/19)
Addie Burress Ally 4 0 2 4 Swanfeh (M/76)
Hilliard Larson Ally 3 0 1 3 Urunishani (M/20)
Kent Fitzsimons Contact 2 0 1 3 Urunishani (M/63)
Clark Thomas Ally 1 0 5 2 Swanfeh (M/39)
Clark Thomas is in desperate trouble and could use the character’s help.
Clark Thomas is a member of an organisation which holds a generally opposite view of the Traveller.
Clark Thomas belongs to an unusual cultural or religious group.
Clark Thomas has life-changing event that creates new responsibilities.
Clark Thomas fell on hard times.
Kepe Abat Ally 4 0 2 1 Bwap (F/16)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 22 Gain rebels as Enemy
2 22 Became a Merchant (Broker).
2 26 Imperial trade restrictions force Aurora Long out of business.
3 26 Failed to qualify for Line/Crew (Navy).
3 26 Became a Drifter (Barbarian).
3 30 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Continued as Drifter (Barbarian).
4 34 Aurora Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 34 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 35 Make an unexpected connection outside Aurora Long's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 40 Aurora Long's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 40 Returned to Drifter (Barbarian).
7 42 Severely injured. Owe 25,000 for medical bills.
8 42 Failed to qualify for Broker (Merchant).
8 42 Switched to Drifter (Scavenger).
8 46 Aurora Long do not know what happened to Aurora Long. There is a gap in Aurora Long's memory.
9 46 Aging Crisis. Owe 10,000 for medical bills.
9 46 Retired at age 46.
9 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 49 Aurora Long retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 50 Aging Crisis. Owe 40,000 for medical bills.
10 50 Continued as Believer (Missionary/Humanitarian).
10 51 Someone more charismatic but less devout than Aurora Long has become Aurora Long's superior.
10 54 Forced to muster out.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Retired.
11 57 Moved to a new world.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 70 Gained a contact.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 74 A romantic relationship ends badly. Gain a Rival or Enemy.
16 74 Aging Crisis. Owe 10,000 for medical bills.
16 78 A new romantic starts. Gain an Ally.
17 78 Aging Crisis. Owe 40,000 for medical bills.
17 79 Accused of a crime.
18 82 Aging Crisis. Owe 30,000 for medical bills.
18 84 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 86 Aging Crisis. Owe 60,000 for medical bills.
19 87 Good fortune.
20 90 Aging Crisis. Owe 50,000 for medical bills.
20 91 Betrayal. Convert an Ally into a Rival or Enemy.
21 94 Aging Crisis. Owe 40,000 for medical bills.
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