Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
A disaster or war strikes. |
1 |
19 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
1 |
19 |
The planetary government interferes with Christine Meyer's research for political or religious reasons. Christine Meyer continue working openly and gain an Enemy. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Christine Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Switched to Scholar (Physician) with previous rank. |
5 |
38 |
Assigned to work on a secret project for a patron or organisation. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
Christine Meyer's work is sabotaged by unknown parties. Christine Meyer may salvage what Christine Meyer can and give up. |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
48 |
Became a Entertainer (Performer). |
9 |
52 |
Gain a patron in the arts. Gain an Ally |
9 |
52 |
Promoted to Entertainer (Performer) rank 1. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
54 |
One of Christine Meyer's pieces of art is stolen, and the investigation brings Christine Meyer into the criminal underworld. |
11 |
56 |
Continued as Entertainer (Performer). |
11 |
60 |
Expose or are involved in a scandal of some sort. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
62 |
Victim of a crime. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Birth or Death involving a family member or close friend. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
95 |
A new romantic starts. Gain an Ally. |
21 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |