Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Clementine Vabsley's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Find Ancient Technology. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Attacked by enemies that Clementine Vabsley easily defeat. |
6 |
40 |
Gain Enemy if Clementine Vabsley don't already have one. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Worker). |
8 |
48 |
Clementine Vabsley is rewarded for Clementine Vabsley's diligence or cunning. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
54 |
Promoted to Citizen (Worker) rank 1. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
55 |
Spent time maintaining and using heavy vehicles. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
61 |
Clementine Vabsley faith is shaken. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Believer (Holy Warrior). |
12 |
63 |
Clementine Vabsley have been following false teachings! |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired. |
13 |
66 |
Birth or Death involving a family member or close friend. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
95 |
Aging Crisis. Owe 10,000 for medical bills. |