Retired Lieutenant Connie Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 96 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 10 (1)11141A
Positive, Faith in self
 
Skills
Admin 1
Athletics 0
Broker 1
Carouse 3
Deception 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Jack-of-All-Trades 1
Leadership 1
Melee (Blade) 1
Melee (Grapple) 2
Melee (Striking) 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Worker/Religion) 1
Recon 2
Seafarer (Personal) 1
Stealth 0
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lieutenant45
Drifter Barbarian 12
Scout Explorer Scout12
Merchant Broker 12
Believer Missionary/Humanitarian Project Leader34
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Fredrick Moore Enemy 0 1 2 0 Kargol (M/63)
Maxwell Palmer Enemy 0 4 3 1 Thaggeshi (M/65)
Earnest Collins Contact 2 0 1 1 Sylean (M/34)
Wendell Remmington Ally 3 2 3 1 Sylean (M/52)
Very bad falling out.
Hihta Hweayuiyew Ally 3 0 2 1 Aslan (M/13)
Hihta Hweayuiyew gains in power.
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 21 Crime pays off. Gain victim as Enemy.
1 22 Forced to continue current assignment.
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Continued as Rogue (Pirate).
2 26 Crime pays off. Gain victim as Enemy.
2 26 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
3 26 Continued as Rogue (Pirate).
3 30 A crime lord considers Connie Peck his protégé.
3 30 Promoted to Rogue (Pirate) rank 3 with the new title Sergeant.
4 30 Continued as Rogue (Pirate).
4 31 Connie Peck spend months in the dangerous criminal underworld.
4 34 Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant.
5 34 Continued as Rogue (Pirate).
5 38 Severely injured. Fully recovered. Owe 15,000 for medical bills.
6 38 Became a Drifter (Barbarian).
6 40 Good fortune
6 42 Promoted to Drifter (Barbarian) rank 1.
7 42 Continued as Drifter (Barbarian).
7 45 Betrayed by a friend. One of Connie Peck's Contacts or Allies betrays Connie Peck, ending Connie Peck's career. That Contact or Ally becomes a Rival or Enemy.
8 45 Failed to qualify for Thief (Rogue).
8 45 Submitted to the draft.
8 45 Became a Scout (Explorer).
8 49 Psychologically damaged by Connie Peck's time in the scouts.
8 49 Forced to continue current assignment.
8 49 Promoted to Scout (Explorer) rank 1 with the new title Scout.
9 49 Continued as Scout (Explorer).
9 52 Psychologically damaged by Connie Peck's time in the scouts.
10 52 Became a Merchant (Broker).
10 55 Make an unexpected connection outside Connie Peck's normal circles. Gain a Contact.
10 56 Promoted to Merchant (Broker) rank 1.
11 56 Continued as Merchant (Broker).
11 57 A series of bad deals and decisions force Connie Peck into bankruptcy. Connie Peck salvages what Connie Peck can.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Connie Peck is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 64 Connie Peck retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Continued as Believer (Missionary/Humanitarian).
14 66 Connie Peck is chosen to represent Connie Peck's faith in a vid show or other highly public forum.
14 69 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 69 Continued as Believer (Missionary/Humanitarian).
15 70 Lightly injured, no permanent damage. Fully recovered.
15 73 Forced to muster out.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 73 Retired.
16 76 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 60,000 for medical bills.
17 79 Moved to a new world.
18 81 Aging Crisis. Owe 20,000 for medical bills.
18 83 A new romantic starts. Gain an Ally.
19 85 Aging Crisis. Owe 10,000 for medical bills.
19 88 Moved to a new world.
20 89 Aging Crisis. Owe 40,000 for medical bills.
20 91 Moved to a new world.
21 93 Aging Crisis. Owe 60,000 for medical bills.
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