Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
A crime lord considers Connie Peck his protégé. |
3 |
30 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Connie Peck spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Good fortune |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Betrayed by a friend. One of Connie Peck's Contacts or Allies betrays Connie Peck, ending Connie Peck's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Failed to qualify for Thief (Rogue). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Scout (Explorer). |
8 |
49 |
Psychologically damaged by Connie Peck's time in the scouts. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
49 |
Continued as Scout (Explorer). |
9 |
52 |
Psychologically damaged by Connie Peck's time in the scouts. |
10 |
52 |
Became a Merchant (Broker). |
10 |
55 |
Make an unexpected connection outside Connie Peck's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Broker) rank 1. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
57 |
A series of bad deals and decisions force Connie Peck into bankruptcy. Connie Peck salvages what Connie Peck can. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Connie Peck is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Connie Peck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Connie Peck is chosen to represent Connie Peck's faith in a vid show or other highly public forum. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Retired. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
91 |
Moved to a new world. |
21 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |