Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Dicie Gilbert faith enjoys an explosion of popularity largely thanks to Dicie Gilbert's efforts. |
2 |
24 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
24 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Dicie Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
28 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Dicie Gilbert secretly provide religious rites for a dying leader or noble, although they do not share Dicie Gilbert's faith. Gain an Ally in the family and a Rival who disagrees with Dicie Gilbert's choice. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Someone more charismatic but less devout than Dicie Gilbert has become Dicie Gilbert's superior. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Agent (Corporate Agent). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
46 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
52 |
Dicie Gilbert went above and beyond the call of duty. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
53 |
Failed to qualify for Physician (Scholar). |
11 |
53 |
Became a Drifter (Barbarian). |
11 |
56 |
Suffer from a life-threatening illness. |
12 |
56 |
Became a Merchant (Broker). |
12 |
60 |
A series of bad deals and decisions force Dicie Gilbert into bankruptcy. Dicie Gilbert salvages what Dicie Gilbert can. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
61 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Find an Alien Artifact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Spend time with an alien race. Gain a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Birth or Death involving a family member or close friend. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
Accused of a crime. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |