Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Infantry) with previous rank. |
2 |
26 |
Assigned to a peacekeeping role. |
3 |
26 |
Continued as Army (Infantry). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Returned to Army (Army Support). |
6 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Elinor Cox's Contacts or Allies betrays Elinor Cox, ending Elinor Cox's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Merchant (Free Trader). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
46 |
Embroiled in legal trouble. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
51 |
A series of bad deals and decisions force Elinor Cox into bankruptcy. Elinor Cox salvages what Elinor Cox can. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
93 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |