Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
One of Era Ruth's pieces of art is stolen, and the investigation brings Era Ruth into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Voluntarily left Journalist |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Era Ruth's Contacts or Allies betrays Era Ruth, ending Era Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
27 |
Advanced training in a specialist field. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
29 |
A disaster leaves several injured, and others blame Era Ruth, forcing Era Ruth to leave Era Ruth's career. Gain a Rival. |
4 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Era Ruth refuse to secretly provide religious rites for a dying leader or noble, because they do not share Era Ruth's faith. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Era Ruth secretly provide religious rites for a dying leader or noble, although they do not share Era Ruth's faith. Gain an Ally in the family and a Rival who disagrees with Era Ruth's choice. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
37 |
Voluntarily left Missionary/Humanitarian |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
40 |
Good fortune. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Gained a contact. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Victim of a crime. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Victim of a crime. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
Moved to a new world. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
87 |
Birth or Death involving a family member or close friend. |
21 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
94 |
Aging Crisis. Owe 10,000 for medical bills. |