Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Works is especially well received and popular, making Exie Lobb a minor celebrity |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
When dealing with an alien race, Exie Lobb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Spend time with an alien race. Gain a contact. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Courier) rank 4. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Spend several years jumping from world to world in Exie Lobb's scout ship. |
8 |
46 |
Voluntarily left Courier |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Exie Lobb's normal circles. Gain a Contact. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
A good deal ensures Exie Lobb is living the high life for a few years. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Given advanced training in a specialist field |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Exie Lobb's business or ship thrives. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
A good deal ensures Exie Lobb is living the high life for a few years. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
68 |
Exie Lobb come into conflict with a splinter group Exie Lobb's own religion which maintains Exie Lobb's version is the wrong one. Gain 2 Rivals. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Retired. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Find an Alien Artifact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
90 |
Birth or Death involving a family member or close friend. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
95 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
96 |
Aging Crisis. Owe 30,000 for medical bills. |