Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Gained a contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Switched to Army (Army Support) with the new title Private and previous rank. |
4 |
32 |
Surrounded and outnumbered by the enemy, Fannie Staff hold out until relief arrives. |
4 |
32 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
4 |
32 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
5 |
32 |
Continued as Army (Army Support). |
5 |
34 |
Assigned to a planet with a hostile or wild environment. |
5 |
36 |
Promoted to Army (Army Support) officer rank 3 with the new title Major. |
6 |
36 |
Continued as Army (Army Support). |
6 |
39 |
Surrounded and outnumbered by the enemy, Fannie Staff hold out until relief arrives. |
7 |
40 |
Continued as Army (Army Support). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Continued as Army (Army Support). |
8 |
46 |
Unit is slaughtered in a disastrous battle, for which Fannie Staff blame Fannie Staff's commander. Gain commander as Enemy. |
9 |
46 |
Became a Scout (Surveyor). |
9 |
50 |
Psychologically damaged by Fannie Staff's time in the scouts. |
10 |
50 |
Became a Drifter (Scavenger). |
10 |
52 |
Severely injured. Owe 2,500 for medical bills. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Fannie Staff have been following false teachings! |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
95 |
Moved to a new world. |
22 |
95 |
Aging Crisis. Owe 60,000 for medical bills. |