Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Victim of a crime |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
An expedition or voyage goes wrong, leaving Georgie Brownhill stranded in the wilderness. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
Georgie Brownhill is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
A notable academic consults with Georgie Brownhill about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Georgie Brownhill refused an offer of inducements to betray Georgie Brownhill's faith. Gain 6 enemies. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Georgie Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Georgie Brownhill have been following false teachings! |
10 |
50 |
Became a Drifter (Barbarian). |
10 |
54 |
Drafted into Law Enforcement |
10 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
54 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
55 |
Georgie Brownhill's work ends up coming home with Georgie Brownhill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
Good fortune. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
93 |
Gained a contact. |
22 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |