Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Flyer (Wing) as a hobby. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Journalist (Entertainer). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
28 |
Find valuable salvage. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
32 |
Leatha Ray do not know what happened to Leatha Ray. There is a gap in Leatha Ray's memory. |
4 |
32 |
Failed to qualify for Performer (Entertainer). |
4 |
32 |
Switched to Drifter (Wanderer). |
4 |
35 |
Attempted a risky adventure and was injured. |
4 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
38 |
Leatha Ray do not know what happened to Leatha Ray. There is a gap in Leatha Ray's memory. |
6 |
38 |
Became a Scout (Explorer). |
6 |
40 |
Leatha Ray spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Surveyor) with previous rank. |
7 |
46 |
Leatha Ray's ship is damaged, and Leatha Ray have to hitch-hike Leatha Ray's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
46 |
Became a Rogue (Enforcer). |
8 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Leatha Ray come into conflict with a splinter group Leatha Ray's own religion which maintains Leatha Ray's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Returned to Drifter (Wanderer). |
10 |
49 |
Drafted into Courier |
11 |
52 |
Switched to Scout (Courier) with the new title Scout and previous rank. |
11 |
54 |
Serve as the courier for an important message from the Imperium. |
11 |
56 |
Promoted to Scout (Courier) rank 2. |
12 |
56 |
Attempted to change assignments. |
12 |
56 |
Failed to qualify for Explorer (Scout). |
12 |
56 |
Continued as Scout (Courier). |
12 |
59 |
Leatha Ray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leatha Ray fail to help. Gain an Enemy. |
12 |
59 |
Leatha Ray have no idea what happened to Leatha Ray – they found Leatha Ray's ship drifting on the fringes of friendly space. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Scout (Courier). |
13 |
64 |
Leatha Ray have no idea what happened to Leatha Ray – they found Leatha Ray's ship drifting on the fringes of friendly space. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
66 |
Leatha Ray is sent to a new community or parish to preach The Word among the poor. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Retired. |
15 |
69 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
89 |
Good fortune. |
21 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
93 |
A new romantic starts. Gain an Ally. |
22 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |