Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Leola Fallow's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Leola Fallow far from home. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
40 |
Leola Fallow spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Leola Fallow inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
45 |
Leola Fallow have no idea what happened to Leola Fallow – they found Leola Fallow's ship drifting on the fringes of friendly space. |
8 |
45 |
Switched to Agent (Corporate Agent). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
Political upheaval strikes Leola Fallow's homeworld, and Leola Fallow is caught up in the revolution. |
8 |
49 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
49 |
Voluntarily left Corporate Agent |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
A notable academic consults with Leola Fallow about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Voluntarily left Missionary/Humanitarian |
10 |
53 |
Retired. |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Victim of a crime. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
77 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
89 |
Gained a contact. |
19 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
90 |
A new romantic starts. Gain an Ally. |
20 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |