Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Maybelle Reid's Contacts or Allies betrays Maybelle Reid, ending Maybelle Reid's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Maybelle Reid is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Maybelle Reid is living the high life for a few years. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Injured. Fully recovered. |
9 |
44 |
Failed to qualify for Intelligence (Agent). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
46 |
Special assignment or duty on board ship. |
9 |
48 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
10 |
48 |
Voluntarily left Engineer/Gunner |
10 |
48 |
Entered Merchant Academy with the Business curriculum. |
10 |
50 |
Made lifelong friends. Gain 1 Allies. |
10 |
52 |
Graduated. |
11 |
52 |
Switched to Merchant (Broker). |
11 |
52 |
Promoted to Merchant (Broker) rank 1. |
11 |
56 |
A series of bad deals and decisions force Maybelle Reid into bankruptcy. Maybelle Reid salvages what Maybelle Reid can. |
12 |
56 |
Switched to Drifter (Barbarian). |
12 |
58 |
Good fortune |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Barbarian). |
13 |
62 |
Find valuable salvage. |
13 |
64 |
Promoted to Drifter (Barbarian) rank 1. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Drifter (Barbarian). |
14 |
65 |
Find an Alien Artifact. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
71 |
Maybelle Reid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Continued as Believer (Mainstream Believer). |
16 |
75 |
Maybelle Reid is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Believer (Mainstream Believer). |
17 |
78 |
Maybelle Reid accepted an offer of inducements to betray Maybelle Reid's faith. Gain 1,000,000 in cash. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Retired. |
18 |
84 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
Moved to a new world. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
94 |
A new romantic starts. Gain an Ally. |
22 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |