Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Failed to qualify for Journalist (Entertainer). |
3 |
28 |
Switched to Drifter (Barbarian). |
3 |
29 |
Contact with Government. |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
36 |
Betrayed by a friend. One of Melvina Day's Contacts or Allies betrays Melvina Day, ending Melvina Day's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
36 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
37 |
A job goes wrong, forcing Melvina Day to flee off-planet. |
6 |
37 |
Returned to Drifter (Scavenger). |
6 |
39 |
Amnesia. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Drafted into Law Enforcement |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Melvina Day retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
A notable academic consults with Melvina Day about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
54 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
55 |
A notable academic consults with Melvina Day about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Victim of a crime. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Birth or Death involving a family member or close friend. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |