Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Mildred Marsden left the community. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Encounter a Psionic institute. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Attacked by enemies that Mildred Marsden easily defeat. |
5 |
38 |
Gain Enemy if Mildred Marsden don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
44 |
Moved to a new world. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Psion (Wild Talent). |
8 |
48 |
Psionic abilities make Mildred Marsden uncomfortable to be around. One contact or ally becomes a rival. |
8 |
50 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
9 |
50 |
Continued as Psion (Wild Talent). |
9 |
52 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
10 |
54 |
Continued as Psion (Wild Talent). |
10 |
55 |
Psionic abilities make Mildred Marsden uncomfortable to be around. One contact or ally becomes a rival. |
11 |
58 |
Continued as Psion (Wild Talent). |
11 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Retired. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
81 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
94 |
Aging Crisis. Owe 50,000 for medical bills. |