Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Myrtis Williams do not know what happened to Myrtis Williams. There is a gap in Myrtis Williams's memory. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Returned to Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Myrtis Williams's Contacts or Allies betrays Myrtis Williams, ending Myrtis Williams's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Myrtis Williams's scout ship. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Myrtis Williams spend a great deal of time on the fringes of Charted Space. |
6 |
37 |
Gain a contact in an alien race. |
7 |
40 |
Voluntarily left Courier |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
43 |
Good fortune |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
49 |
Myrtis Williams do not know what happened to Myrtis Williams. There is a gap in Myrtis Williams's memory. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Myrtis Williams aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired. |
11 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Accused of a crime. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Moved to a new world. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
95 |
Aging Crisis. Owe 30,000 for medical bills. |