Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Nettie Jones's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Nettie Jones's job. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
When dealing with an alien race, Nettie Jones have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
28 |
Spend several years jumping from world to world in Nettie Jones's scout ship. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Nettie Jones inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
39 |
Promoted to Scout (Explorer) rank 2. |
7 |
39 |
Voluntarily left Explorer |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Someone more charismatic but less devout than Nettie Jones has become Nettie Jones's superior. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Nettie Jones refuse to secretly provide religious rites for a dying leader or noble, because they do not share Nettie Jones's faith. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Nettie Jones retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Encounter a Psionic institute. |
16 |
77 |
Tested for psionic powers |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
95 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 30,000 for medical bills. |