Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Ressie Magrath is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Lost eye or limb. Fully recovered. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Ressie Magrath is sent to a new community or parish to preach The Word among the poor. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
44 |
Ressie Magrath is chosen to represent Ressie Magrath's faith in a vid show or other highly public forum. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Ressie Magrath accepted an offer of inducements to betray Ressie Magrath's faith. Gain 370,000 in cash. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
48 |
Failed to qualify for Merchant Academy. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
52 |
Ressie Magrath do not know what happened to Ressie Magrath. There is a gap in Ressie Magrath's memory. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Make an unexpected connection outside Ressie Magrath's normal circles. Gain a Contact. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Given advanced training in a specialist field |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Embroiled in legal trouble. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Voluntarily left Merchant Marine |
14 |
68 |
Retired. |
14 |
70 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Good fortune. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
93 |
Moved to a new world. |
21 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |