Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
A police detective or rival criminal forces Riley Graham to flee and vows to hunt Riley Graham down. Gain an Enemy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Riley Graham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Riley Graham is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Drafted into Merchant Marine |
6 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Riley Graham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
Promoted to Drifter (Barbarian) rank 3 with the new title Warrior. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
45 |
Attacked by enemies that Riley Graham easily defeat. |
9 |
45 |
Gain Enemy if Riley Graham don't already have one. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
Birth or Death involving a family member or close friend. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
94 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |