Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Robert Carr is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Robert Carr's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Robert Carr is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Failed to qualify for Diplomat (Noble). |
7 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Betrayed by a friend. One of Robert Carr's Contacts or Allies betrays Robert Carr, ending Robert Carr's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Scholar (Field Researcher). |
9 |
49 |
Caught cheating in some fashion, advancing Robert Carr's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
49 |
Robert Carr's work is sabotaged by unknown parties. Robert Carr start again from scratch. |
9 |
49 |
Gain an Enemy |
9 |
52 |
Promoted to Scholar (Field Researcher) rank 1. |
10 |
52 |
Continued as Scholar (Field Researcher). |
10 |
54 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
10 |
56 |
Promoted to Scholar (Field Researcher) rank 2. |
11 |
56 |
Continued as Scholar (Field Researcher). |
11 |
59 |
Entangled in a bureaucratic or legal morass that distracts Robert Carr from Robert Carr's work. |
11 |
60 |
Promoted to Scholar (Field Researcher) rank 3. |
12 |
60 |
Voluntarily left Field Researcher |
12 |
60 |
Became a Scout (Explorer). |
12 |
61 |
Robert Carr's ship is damaged, and Robert Carr have to hitch-hike Robert Carr's way back across the stars to the nearest scout base. |
12 |
61 |
Gain 4 Contacts. Gain 1 Enemies. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Robert Carr have been following false teachings! |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Robert Carr faith is shaken. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Robert Carr come into conflict with a splinter group Robert Carr's own religion which maintains Robert Carr's version is the wrong one. Gain 3 Rivals. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Retired. |
17 |
79 |
Severely injured. Owe 20,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
94 |
Good fortune. |
22 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |