Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
26 |
Selina Pettitt spend months in the dangerous criminal underworld. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
29 |
A police detective or rival criminal forces Selina Pettitt to flee and vows to hunt Selina Pettitt down. Gain an Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
A crime lord considers Selina Pettitt his protégé. |
4 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
35 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
38 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
39 |
Moved to a new world. |
6 |
42 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
7 |
42 |
Voluntarily left Pirate |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Selina Pettitt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
49 |
Nearly killed. Owe 25,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |