Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Given a special assignment or duty in Sherri Tabiner's unit. |
1 |
22 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Infantry) with previous rank. |
2 |
23 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
26 |
Assigned to an assault on an enemy fortress. |
3 |
26 |
Injured |
3 |
27 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
4 |
27 |
Continued as Marine (Star Marine). |
4 |
29 |
Severely injured. Owe 3,750 for medical bills. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
31 |
Attacked by enemies that Sherri Tabiner easily defeat. |
5 |
31 |
Gain Enemy if Sherri Tabiner don't already have one. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Voluntarily left Scavenger |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Sherri Tabiner's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
A good deal ensures Sherri Tabiner is living the high life for a few years. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Make an unexpected connection outside Sherri Tabiner's normal circles. Gain a Contact. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Switched to Drifter (Barbarian). |
12 |
58 |
Sherri Tabiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Retired. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Birth or Death involving a family member or close friend. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Amnesia. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Spend time with an alien race. Gain a contact. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
Moved to a new world. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
94 |
Good fortune. |
22 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |