Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Sina Stone have no idea what happened to Sina Stone – they found Sina Stone's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
24 |
Became a Agent (Corporate Agent). |
4 |
25 |
Advanced training in a specialist field. |
5 |
28 |
Continued as Agent (Corporate Agent). |
5 |
30 |
Good fortune |
6 |
32 |
Continued as Agent (Corporate Agent). |
6 |
33 |
Advanced training in a specialist field. |
7 |
36 |
Continued as Agent (Corporate Agent). |
7 |
40 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
46 |
Find valuable salvage. |
9 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
49 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Failed to qualify for Scientist (Scholar). |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
55 |
Find Ancient Technology. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Failed to qualify for Courier (Scout). |
12 |
56 |
Continued as Drifter (Barbarian). |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Promoted to Drifter (Barbarian) rank 3. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Barbarian). |
13 |
63 |
Sina Stone run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Retired. |
14 |
65 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
92 |
Gained a contact. |
22 |
95 |
Aging Crisis. Owe 30,000 for medical bills. |