Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Ueghdhaengrra Ouzsuz do not know what happened to Ueghdhaengrra Ouzsuz. There is a gap in Ueghdhaengrra Ouzsuz's memory. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Uncover a major conspiracy against Ueghdhaengrra Ouzsuz's employers. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
37 |
Ueghdhaengrra Ouzsuz learn something Ueghdhaengrra Ouzsuz should not have – a corporate secret, a political scandal – which Ueghdhaengrra Ouzsuz can profit from illegally. |
5 |
37 |
Gain a criminal contact. |
5 |
38 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Accepted a deal with criminal or other figure under investigation. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Ueghdhaengrra Ouzsuz is caught in the periphery of a scandal. |
7 |
42 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
45 |
Ueghdhaengrra Ouzsuz is sent to a new community or parish to preach The Word among the poor. |
8 |
48 |
Promoted to Believer (Holy Warrior) rank 0. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Voluntarily left Holy Warrior |
9 |
48 |
Retired. |
9 |
51 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
88 |
Good fortune. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
Moved to a new world. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
94 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |