Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Verna Steen faith is shaken. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
A notable academic consults with Verna Steen about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
26 |
Voluntarily left Holy Warrior |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Gain Enemy if Verna Steen don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Verna Steen do not know what happened to Verna Steen. There is a gap in Verna Steen's memory. |
7 |
39 |
Became a Entertainer (Artist). |
7 |
41 |
Verna Steen is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
46 |
Criticised a questionable political leader on Verna Steen's homeworld, causing his downfall. Gain an Enemy |
8 |
47 |
Promoted to Entertainer (Artist) rank 1. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Verna Steen's Contacts or Allies betrays Verna Steen, ending Verna Steen's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Entered Merchant Academy with the Business curriculum. |
11 |
54 |
Join a social movement. |
11 |
56 |
Graduated. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Merchant (Broker). |
12 |
56 |
Promoted to Merchant (Broker) rank 1. |
12 |
60 |
Risk Verna Steen's fortune on a possibility lucrative deal and win. |
12 |
60 |
Promoted to Merchant (Broker) rank 2. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
66 |
Imperial trade restrictions force Verna Steen out of business. |
14 |
68 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
70 |
Make an unexpected connection outside Verna Steen's normal circles. Gain a Contact. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Continued as Merchant (Broker). |
16 |
75 |
Embroiled in legal trouble. |
16 |
76 |
Promoted to Merchant (Broker) rank 4. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Merchant (Broker). |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
17 |
80 |
Forced to muster out. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Retired. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
A new romantic starts. Gain an Ally. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
93 |
Moved to a new world. |
22 |
96 |
Aging Crisis. Owe 30,000 for medical bills. |