Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Free Trader (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Became a Scout (Explorer). |
7 |
46 |
Wilda Lobb's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
8 |
46 |
Failed to qualify for Corporate (Citizen). |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
50 |
Wilda Lobb do not know what happened to Wilda Lobb. There is a gap in Wilda Lobb's memory. |
9 |
50 |
Failed to qualify for Broker (Merchant). |
9 |
50 |
Switched to Drifter (Wanderer). |
9 |
53 |
Betrayed by a friend. One of Wilda Lobb's Contacts or Allies betrays Wilda Lobb, ending Wilda Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
56 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Moved to a new world. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
73 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |