Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Gain Enemy if Aletha Kabble don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Aletha Kabble do not know what happened to Aletha Kabble. There is a gap in Aletha Kabble's memory. |
5 |
32 |
Failed to qualify for Enforcer (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Aletha Kabble's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Aletha Kabble's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Aletha Kabble is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Aletha Kabble come into conflict with a splinter group Aletha Kabble's own religion which maintains Aletha Kabble's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired. |
10 |
50 |
Spend time with an alien race. Gain a contact. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Amnesia. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Accused of a crime. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
88 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
Victim of a crime. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
95 |
Moved to a new world. |
22 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |