Retired 3rd Officer Annabell Arnold  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 97 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 1 (-2)111681
Messy, High social status, Safe
 
Skills
Animals 0
Art (Creative) 0
Athletics (Strength) 1
Carouse 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Investigate 1
Mechanic 1
Melee 0
Profession (Worker/Polymers) 1
Recon 0
Science (Life Sciences/Psionicology) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Corporate Agent 01
Rogue Thief 12
Merchant Merchant Marine 3rd Officer35
Believer Missionary/Humanitarian Junior Project Worker-12
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Newell Fuller Rival 2 0 0 0 Darrian, Imperium (M/40)
Tristan Fullmore Rival 1 0 0 2 Darrian, Imperium (M/53)
Leonard Nelson Rival 1 1 0 4 Ronnin (M/13)
Atiya Aroyel Contact 3 1 6 0 Aslan (F/33)
Elizabeth Robertson Ally 1 0 3 3 Ziadd (F/13)
Elizabeth Robertson is a questionable figure such as a criminal, pirate or disgraced noble.
Peggy Miller Ally 6 0 2 0 Lancian (F/22)
Relationship altered.
Peggy Miller is actually an organisation such as a political movement or modest sized business.
Peggy Miller has had an unexpected run of good fortune lately.
Fairy Barbary Enemy 0 3 1 4 Darrian, Imperium (F/30)
Relationship redefined. Ally becomes an enemy.
Fairy Barbary belongs to an uncommon alien species.
Fairy Barbary is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Became a Drifter (Barbarian).
1 19 Betrayed by a friend. One of Annabell Arnold's Contacts or Allies betrays Annabell Arnold, ending Annabell Arnold's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Agent (Corporate Agent).
2 21 Annabell Arnold's work ends up coming home with Annabell Arnold, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 21 Became a Rogue (Thief).
3 23 Involved in the planning of an impressive heist.
3 25 Promoted to Rogue (Thief) rank 1.
4 25 Attempted to change assignments.
4 25 Failed to qualify for Enforcer (Rogue).
4 25 Continued as Rogue (Thief).
4 26 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 26 Failed to qualify for Colonist (Citizen).
5 26 Submitted to the draft.
5 26 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 30 Continued as Merchant (Merchant Marine).
6 32 Given advanced training in a specialist field
6 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 34 Continued as Merchant (Merchant Marine).
7 37 Spend time with an alien race. Gain a contact.
8 38 Continued as Merchant (Merchant Marine).
8 41 Embroiled in legal trouble.
8 42 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 42 Continued as Merchant (Merchant Marine).
9 45 Good fortune
9 46 Forced to muster out.
10 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 Annabell Arnold is caught in the periphery of a scandal.
10 49 Demoted to Believer (Missionary/Humanitarian) rank -1.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Believer (Missionary/Humanitarian).
11 52 Annabell Arnold come into conflict with a splinter group Annabell Arnold's own religion which maintains Annabell Arnold's version is the wrong one. Gain 2 Rivals.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 52 Retired.
12 53 Betrayal. Convert an Ally into a Rival or Enemy.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 58 Victim of a crime.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 61 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 67 Gained a contact.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 70 Moved to a new world.
17 72 Aging Crisis. Owe 10,000 for medical bills.
17 75 A new romantic starts. Gain an Ally.
18 76 Aging Crisis. Owe 20,000 for medical bills.
18 78 Betrayal. Convert an Ally into a Rival or Enemy.
19 80 Aging Crisis. Owe 50,000 for medical bills.
19 84 A new romantic starts. Gain an Ally.
20 84 Aging Crisis. Owe 60,000 for medical bills.
20 87 Contact with Government.
21 88 Aging Crisis. Owe 40,000 for medical bills.
21 90 Betrayal. Convert an Ally into a Rival or Enemy.
22 92 Aging Crisis. Owe 30,000 for medical bills.
22 95 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
23 96 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙