Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Annabell Arnold's Contacts or Allies betrays Annabell Arnold, ending Annabell Arnold's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
21 |
Annabell Arnold's work ends up coming home with Annabell Arnold, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Rogue (Thief). |
3 |
23 |
Involved in the planning of an impressive heist. |
3 |
25 |
Promoted to Rogue (Thief) rank 1. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Continued as Rogue (Thief). |
4 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
26 |
Failed to qualify for Colonist (Citizen). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
30 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Given advanced training in a specialist field |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Spend time with an alien race. Gain a contact. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Embroiled in legal trouble. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Good fortune |
9 |
46 |
Forced to muster out. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Annabell Arnold is caught in the periphery of a scandal. |
10 |
49 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Annabell Arnold come into conflict with a splinter group Annabell Arnold's own religion which maintains Annabell Arnold's version is the wrong one. Gain 2 Rivals. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Victim of a crime. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
Contact with Government. |
21 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
95 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
23 |
96 |
Aging Crisis. Owe 60,000 for medical bills. |