Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Anner Oneil is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Anner Oneil's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Anner Oneil's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Make an unexpected connection outside Anner Oneil's normal circles. Gain a Contact. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Broker) rank 4. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
A sudden war destroys Anner Oneil's trade routes and contacts, forcing Anner Oneil to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Became a Entertainer (Performer). |
7 |
43 |
One of Anner Oneil's pieces of art is stolen, and the investigation brings Anner Oneil into the criminal underworld. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Anner Oneil far from home. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Gained a contact. |
9 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Voluntarily left Mainstream Believer |
10 |
51 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Birth or Death involving a family member or close friend. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Lightly injured, no permanent damage. Fully recovered. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
93 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |