Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes disastrously wrong due to Artie Lamb's commander’s error or incompetence, but Artie Lamb survive. |
1 |
20 |
Report commander and gain an Enemy. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
A mission goes wrong; Artie Lamb and several others are captured and mistreated by the enemy. Gain Artie Lamb's jailer as an Enemy. |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Refuse to abuse Artie Lamb's position for profit. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Vessel participates in a diplomatic mission. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Refuse to abuse Artie Lamb's position for profit. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Voluntarily left Line/Crew |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Artie Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Moved to a new world. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Opponents of Artie Lamb's belief system ambush Artie Lamb. |
9 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Birth or Death involving a family member or close friend. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
87 |
Victim of a crime. |
21 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
92 |
Gained a contact. |
22 |
94 |
Aging Crisis. Owe 20,000 for medical bills. |