Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Avery Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
Spent time maintaining and using heavy vehicles. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
43 |
Became a Navy (Flight) with the new title Crewman. |
8 |
46 |
During a battle, defeat or victory depends on Avery Greerson's actions. Avery Greerson actions lead to an honorabe discharge. |
9 |
46 |
Failed to qualify for Colonist (Citizen). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Army (Cavalry) with the new title Private. |
9 |
49 |
Advanced training in a specialist field |
9 |
50 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Army (Cavalry). |
10 |
52 |
Severely injured. Owe 5,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Avery Greerson have been following false teachings! |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
Accused of a crime. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
Good fortune. |
21 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
94 |
Good fortune. |
22 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |