Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Corda Pettitt's Contacts or Allies betrays Corda Pettitt, ending Corda Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Corda Pettitt is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Gain a contact. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Special assignment or duty on board ship. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Flight (Navy). |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Corda Pettitt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
44 |
Attempt at commissioned failed. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Vessel participates in a notable military engagement. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
52 |
Moved to a new world. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
88 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
92 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
96 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
96 |
Aging Crisis. Owe 30,000 for medical bills. |