Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Corrie McGrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Became a Entertainer (Artist). |
7 |
39 |
Corrie McGrath is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
A series of bad deals and decisions force Corrie McGrath into bankruptcy. Corrie McGrath salvages what Corrie McGrath can. |
9 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Corrie McGrath accepted an offer of inducements to betray Corrie McGrath's faith. Gain 290,000 in cash. |
9 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Retired. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Victim of a crime. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Victim of a crime. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
85 |
Birth or Death involving a family member or close friend. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |
22 |
94 |
Birth or Death involving a family member or close friend. |
23 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |