Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Commanding officer takes an interest in Dagmar Jack's career. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
25 |
A mission goes wrong and Dagmar Jack is stranded behind enemy lines. Ejected from the service. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Given specialist training in vehicles. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Dagmar Jack went above and beyond the call of duty. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Citizen (Colonist). |
9 |
50 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
10 |
50 |
Became a Scout (Courier). |
10 |
53 |
Dagmar Jack's ship is damaged, and Dagmar Jack have to hitch-hike Dagmar Jack's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 5 Contacts. Gain 3 Enemies. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Scout (Courier). |
11 |
58 |
Dagmar Jack have no idea what happened to Dagmar Jack – they found Dagmar Jack's ship drifting on the fringes of friendly space. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Dagmar Jack accepted an offer of inducements to betray Dagmar Jack's faith. Gain 560,000 in cash. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Contact with Government. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
93 |
Moved to a new world. |
21 |
94 |
Aging Crisis. Owe 30,000 for medical bills. |