Retired Project Leader Deanna Penn  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 97 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 4 (-1)111234
Queer, Vibrant hair color
 
Skills
Broker 0
Carouse 2
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Leadership 2
Melee (Fencing) 1
Persuade 3
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Stealth 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Agent Intelligence Agent13
Believer Missionary/Humanitarian Project Leader36
Drifter Wanderer 01
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Amos Cooper Enemy 0 4 5 2 Darmine (M/31)
Amos Cooper gains in power and influence.
Monica Terry Enemy 0 4 3 3 Lancian (F/64)
Relationship soured.
Hattie Horton Rival 2 2 1 1 Halka (F/35)
Hattie Horton is actually an organisation such as a political movement or modest sized business.
Courtney Mathew Rival 1 3 3 0 Lancian (F/20)
Nick Henderson Rival 0 0 1 1 Darmine (M/26)
Victor Strachan Ally 2 0 3 2 Vlazhdumecta (M/74)
Victor Strachan has had an unexpected run of good fortune lately.
Clovis Gibson Rival 2 3 1 0 Cafadan (M/42)
Clinton Sim Contact 3 0 1 5 Humaniti (M/72)
Relationship altered.
Marion Hislop Ally 0 0 1 1 Irhadre (M/35)
Joe Riley Contact 3 1 0 5 Halka (M/21)
Joe Riley is diminished in both power and influence.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A sudden war destroys Deanna Penn's trade routes and contacts, forcing Deanna Penn to flee that region of space.
1 19 Gain rebels as Enemy
2 19 Became a Agent (Intelligence).
2 21 Go undercover to investigate an enemy.
2 21 Hard times caused by a lack of interstellar trade costs Deanna Penn Deanna Penn's job.
3 23 Continued as Agent (Intelligence).
3 26 Deanna Penn went above and beyond the call of duty.
3 27 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 27 Continued as Agent (Intelligence).
4 31 Deanna Penn's work ends up coming home with Deanna Penn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 33 Deanna Penn come into conflict with a splinter group Deanna Penn's own religion which maintains Deanna Penn's version is the wrong one. Gain 3 Rivals.
6 33 Became a Drifter (Wanderer).
6 36 Betrayed by a friend. One of Deanna Penn's Contacts or Allies betrays Deanna Penn, ending Deanna Penn's career. That Contact or Ally becomes a Rival or Enemy.
7 36 Returned to Believer (Missionary/Humanitarian).
7 39 Deanna Penn is sent to a new community or parish to preach The Word among the poor.
8 40 Continued as Believer (Missionary/Humanitarian).
8 43 Deanna Penn secretly provide religious rites for a dying leader or noble, although they do not share Deanna Penn's faith. Gain an Ally in the family and a Rival who disagrees with Deanna Penn's choice.
8 44 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 44 Continued as Believer (Missionary/Humanitarian).
9 46 A notable academic consults with Deanna Penn about a publication or documentary he is working on. Gain a Contact in academia.
9 48 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 48 Continued as Believer (Missionary/Humanitarian).
10 51 Deanna Penn retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
11 52 Continued as Believer (Missionary/Humanitarian).
11 54 Deanna Penn is chosen to represent Deanna Penn's faith in a vid show or other highly public forum.
11 56 Forced to muster out.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 59 Good fortune.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 65 Contact with Government.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 70 Moved to a new world.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 73 Gained a contact.
17 76 Aging Crisis. Owe 20,000 for medical bills.
17 79 A new romantic starts. Gain an Ally.
18 80 Aging Crisis. Owe 20,000 for medical bills.
18 81 Birth or Death involving a family member or close friend.
19 84 Aging Crisis. Owe 60,000 for medical bills.
19 87 Gained a contact.
20 88 Aging Crisis. Owe 10,000 for medical bills.
20 92 A romantic relationship ends badly. Gain a Rival or Enemy.
21 92 Aging Crisis. Owe 50,000 for medical bills.
21 95 Betrayal. Convert an Ally into a Rival or Enemy.
22 96 Aging Crisis. Owe 20,000 for medical bills.
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