Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Emmie Snyder's normal circles. Gain a Contact. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Emmie Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
Spent time maintaining and using heavy vehicles. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
43 |
Scarred. Owe 2,500 for medical bills. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Find valuable salvage. |
9 |
51 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
55 |
Encounter a Psionic institute. |
10 |
55 |
Tested for psionic powers |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
58 |
Emmie Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Opponents of Emmie Snyder's belief system ambush Emmie Snyder. |
12 |
59 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
59 |
Switched to Drifter (Wanderer). |
13 |
61 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Retired at age 61. |
14 |
61 |
Retired. |
14 |
63 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
86 |
A new romantic starts. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
92 |
Birth or Death involving a family member or close friend. |
22 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |
22 |
95 |
Accused of a crime. |
23 |
97 |
Aging Crisis. Owe 10,000 for medical bills. |