Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Esther Hamilton's Contacts or Allies betrays Esther Hamilton, ending Esther Hamilton's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Surveyor (Scout). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
21 |
Scarred. Owe 5,000 for medical bills. |
3 |
21 |
Became a Agent (Corporate Agent). |
3 |
25 |
An investigation takes on a dangerous turn. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Continued as Agent (Corporate Agent). |
4 |
27 |
Established a network of contacts. Gain 2 contacts. |
4 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
29 |
Continued as Agent (Corporate Agent). |
5 |
32 |
An investigation takes on a dangerous turn. |
5 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
33 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
35 |
Esther Hamilton is rewarded for Esther Hamilton's diligence or cunning. |
6 |
37 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
37 |
Continued as Agent (Corporate Agent). |
7 |
39 |
Established a network of contacts. Gain 1 contacts. |
7 |
41 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
8 |
41 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Find an Alien Artifact. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Merchant (Free Trader). |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
53 |
Forced to continue current assignment. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Free Trader). |
11 |
57 |
Esther Hamilton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
95 |
Gained a contact. |
22 |
97 |
Aging Crisis. Owe 60,000 for medical bills. |