Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Corporate). |
2 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
29 |
Became a Scout (Explorer). |
3 |
32 |
Perform an exemplary service for the scouts. |
3 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
33 |
Continued as Scout (Explorer). |
4 |
35 |
Perform an exemplary service for the scouts. |
5 |
37 |
Continued as Scout (Explorer). |
5 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
41 |
Became a Drifter (Wanderer). |
6 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
45 |
Continued as Drifter (Wanderer). |
7 |
48 |
Attacked by enemies that Felecia Raycraft easily defeat. |
7 |
48 |
Gain Enemy if Felecia Raycraft don't already have one. |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
51 |
Find valuable salvage. |
9 |
53 |
Continued as Drifter (Wanderer). |
9 |
57 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
10 |
57 |
Failed to qualify for Worker (Citizen). |
10 |
57 |
Submitted to the draft. |
10 |
57 |
Became a Army (Infantry) with the new title Private. |
10 |
58 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
62 |
Felecia Raycraft secretly provide religious rites for a dying leader or noble, although they do not share Felecia Raycraft's faith. Gain an Ally in the family and a Rival who disagrees with Felecia Raycraft's choice. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
64 |
Felecia Raycraft aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Retired. |
13 |
68 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
94 |
A new romantic starts. Gain an Ally. |
21 |
96 |
Aging Crisis. Owe 50,000 for medical bills. |