Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Established a network of contacts. Gain 3 contacts. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
39 |
Greta Carr do not know what happened to Greta Carr. There is a gap in Greta Carr's memory. |
8 |
39 |
Failed to qualify for Scientist (Scholar). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Returned to Agent (Law Enforcement). |
8 |
40 |
Greta Carr's work ends up coming home with Greta Carr, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
40 |
Failed to qualify for Physician (Scholar). |
9 |
40 |
Returned to Drifter (Barbarian). |
9 |
43 |
Find valuable salvage. |
9 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
44 |
Continued as Drifter (Barbarian). |
10 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
45 |
Became a Citizen (Colonist). |
11 |
48 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
48 |
Switched to Drifter (Scavenger). |
12 |
51 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
13 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
51 |
Retired at age 51. |
13 |
51 |
Retired. |
13 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
61 |
Moved to a new world. |
16 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
67 |
Accused of a crime. |
17 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
80 |
Severely injured. Owe 20,000 for medical bills. |
21 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
84 |
Birth or Death involving a family member or close friend. |
22 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
23 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |
23 |
92 |
Good fortune. |
24 |
95 |
Aging Crisis. Owe 30,000 for medical bills. |