Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Henrietta Gardiner went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Established a network of contacts. Gain 2 contacts. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Uncover a major conspiracy against Henrietta Gardiner's employers. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Established a network of contacts. Gain 1 contacts. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 7. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Nearly killed. Fully recovered. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
53 |
Spend time with an alien race. Gain a contact. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
55 |
A new romantic starts. Gain an Ally. |
10 |
57 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
57 |
Continued as Drifter (Scavenger). |
11 |
61 |
Henrietta Gardiner do not know what happened to Henrietta Gardiner. There is a gap in Henrietta Gardiner's memory. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Good fortune. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
Gained a contact. |
19 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
93 |
Gained a contact. |
20 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
96 |
Gained a contact. |
21 |
97 |
Aging Crisis. Owe 30,000 for medical bills. |