Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Hessie Janson botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Hessie Janson's ship is damaged, and Hessie Janson have to hitch-hike Hessie Janson's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Hessie Janson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
30 |
Hessie Janson accepted an offer of inducements to betray Hessie Janson's faith. Gain 120,000 in cash. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Hessie Janson's normal circles. Gain a Contact. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A good deal ensures Hessie Janson is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Nearly killed. Owe 6,250 for medical bills. |
9 |
45 |
Retired. |
9 |
47 |
Moved to a new world. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Accused of a crime. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Victim of a crime. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
94 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
97 |
Aging Crisis. Owe 20,000 for medical bills. |