Retired Archbishop John Ford  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 97 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 14 (2)11135E
Emotional, Promiscuous, Negative
 
Skills
Diplomat 2
Drive (Walker) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Language 0
Mechanic 3
Persuade 4
Pilot 0
Profession (Spacer/Crewmember) 1
Profession (Hostile Environment/High-G) 1
Profession (Hostile Environment/Low-G) 1
Profession (Worker/Religion) 3
Recon 0
Science (Social Sciences/Belief) 3
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine Senior Crewman14
Drifter Scavenger 14
Citizen Colonist 01
Believer Mainstream Believer Archbishop810
 
Name Type Affinity Enmity Power Influence Species
Lester Johnson Contact 2 1 2 2 Solomani, Imperium (M/30)
Lester Johnson belongs to an uncommon alien species.
Loy Carroll Enemy 0 3 0 0 Ayansh'i (M/32)
Pleasant Garza Ally 3 0 1 0 Dolphin, Imperium (M/18)
Ole Holmes Ally 2 0 2 1 Dynchia (M/46)
Margie Shelton Rival 1 2 5 1 Dolphin, Imperium (F/27)
Margie Shelton belongs to an uncommon alien species.
Ashkak Ally 2 0 0 1 Vilani, Imperium (F/85)
Eddie Edwards Rival 2 3 0 0 Dynchia (M/35)
Eddie Edwards is diminished in both power and influence.
Isaea A Ally 2 0 1 3 Aslan (F/13)
Isaea A has had an unexpected run of good fortune lately.
Diane Franklin Enemy 5 0 3 0 Dynchia (F/13)
reconciliation.
Elvin Hudson Enemy 0 2 5 1 Dynchia (M/62)
Mervin Cox Enemy 0 3 6 0 Dynchia (M/27)
Mervin Cox is found or reported dead.
Genie Graves Enemy 0 3 1 2 Dynchia (F/49)
Duncan Tucker Enemy 0 2 2 0 Dynchia (M/49)
Relationship soured.
Johnie Tilcott Enemy 0 4 0 2 Dolphin, Imperium (F/16)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Hard times caused by a lack of interstellar trade costs John Ford's job.
2 22 Failed to qualify for Ground Assault (Marine).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Make an unexpected connection outside John Ford's normal circles. Gain a Contact.
3 26 Continued as Merchant (Merchant Marine).
3 28 Embroiled in legal trouble.
4 30 Continued as Merchant (Merchant Marine).
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 38 John Ford's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 38 Became a Drifter (Scavenger).
6 41 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 42 Continued as Drifter (Scavenger).
7 45 Attempted a risky adventure and was wildly successful.
8 46 Continued as Drifter (Scavenger).
8 48 Find valuable salvage.
8 50 Promoted to Drifter (Scavenger) rank 1.
9 50 Continued as Drifter (Scavenger).
9 54 John Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 54 Became a Citizen (Colonist).
10 56 Severely injured. Fully recovered. Owe 5,000 for medical bills.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Retired at age 56.
11 56 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 57 John Ford secretly provide religious rites for a dying leader or noble, although they do not share John Ford's faith. Gain an Ally in the family and a Rival who disagrees with John Ford's choice.
11 60 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Continued as Believer (Mainstream Believer).
12 64 Good fortune
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 64 Continued as Believer (Mainstream Believer).
13 68 Birth or Death involving a family member or close friend.
13 68 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 68 Continued as Believer (Mainstream Believer).
14 72 John Ford is chosen to represent John Ford's faith in a vid show or other highly public forum.
15 72 Aging Crisis. Owe 30,000 for medical bills.
15 72 Continued as Believer (Mainstream Believer).
15 74 John Ford faith enjoys an explosion of popularity largely thanks to John Ford's efforts.
15 74 Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest.
16 76 Aging Crisis. Owe 20,000 for medical bills.
16 76 Continued as Believer (Mainstream Believer).
16 78 John Ford is sent to a new community or parish to preach The Word among the poor.
16 80 Promoted to Believer (Mainstream Believer) rank 4 with the new title Senior Priest.
17 80 Aging Crisis. Owe 50,000 for medical bills.
17 80 Continued as Believer (Mainstream Believer).
17 84 John Ford secretly provide religious rites for a dying leader or noble, although they do not share John Ford's faith. Gain an Ally in the family and a Rival who disagrees with John Ford's choice.
17 84 Promoted to Believer (Mainstream Believer) rank 5 with the new title Bishop.
18 84 Aging Crisis. Owe 20,000 for medical bills.
18 84 Continued as Believer (Mainstream Believer).
18 85 John Ford is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
18 88 Promoted to Believer (Mainstream Believer) rank 6 with the new title Archbishop.
19 88 Aging Crisis. Owe 10,000 for medical bills.
19 88 Continued as Believer (Mainstream Believer).
19 92 John Ford is chosen to represent John Ford's faith in a vid show or other highly public forum.
19 92 Promoted to Believer (Mainstream Believer) rank 7.
20 92 Aging Crisis. Owe 20,000 for medical bills.
20 92 Continued as Believer (Mainstream Believer).
20 93 John Ford refused an offer of inducements to betray John Ford's faith. Gain 6 enemies.
20 96 Promoted to Believer (Mainstream Believer) rank 8.
21 96 Aging Crisis. Owe 40,000 for medical bills.
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