Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Johnie Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
32 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
Johnie Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Gain a contact. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Flight (Navy). |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
43 |
Johnie Sims is blamed for an accident that causes the death of several crew members. Johnie Sims's guilt drives Johnie Sims to excel. |
8 |
44 |
Voluntarily left Line/Crew |
8 |
44 |
Became a Agent (Intelligence). |
8 |
47 |
Johnie Sims went above and beyond the call of duty. |
8 |
48 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
48 |
Continued as Agent (Intelligence). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
49 |
Involved in a gambling ring. |
9 |
52 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
52 |
Continued as Agent (Intelligence). |
10 |
56 |
Johnie Sims went above and beyond the call of duty. |
10 |
56 |
Promoted to Agent (Intelligence) rank 3. |
11 |
56 |
Continued as Agent (Intelligence). |
11 |
60 |
Given specialist training in vehicles. |
11 |
60 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
12 |
60 |
Continued as Agent (Intelligence). |
12 |
62 |
Scarred. Owe 1,250 for medical bills. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
A notable academic consults with Johnie Sims about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Johnie Sims is sent to a new community or parish to preach The Word among the poor. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Voluntarily left Mainstream Believer |
15 |
70 |
Retired. |
15 |
72 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Victim of a crime. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
94 |
Good fortune. |
21 |
94 |
Aging Crisis. Owe 40,000 for medical bills. |