Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Kumkiashmaa foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Special assignment or duty on board ship. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Display heroism in battle, saving the whole ship. |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
41 |
Spent time maintaining and using heavy vehicles. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
44 |
Kumkiashmaa learn something Kumkiashmaa should not have – a corporate secret, a political scandal – which Kumkiashmaa can profit from illegally. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
52 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
95 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
96 |
Aging Crisis. Owe 40,000 for medical bills. |