Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Severely injured. Fully recovered. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
Gain Enemy if Lauretta Askew don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Lauretta Askew's Contacts or Allies betrays Lauretta Askew, ending Lauretta Askew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
34 |
Lauretta Askew is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Severely injured. Owe 6,250 for medical bills. |
10 |
53 |
Returned to Drifter (Wanderer). |
10 |
54 |
Betrayed by a friend. One of Lauretta Askew's Contacts or Allies betrays Lauretta Askew, ending Lauretta Askew's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Lauretta Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired. |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
91 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
92 |
A new romantic starts. Gain an Ally. |
22 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |