Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
28 |
A notable academic consults with Laurie Keiler about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
28 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Laurie Keiler is caught in the periphery of a scandal. |
3 |
30 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
4 |
32 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Opponents of Laurie Keiler's belief system ambush Laurie Keiler. |
4 |
34 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Find Ancient Technology. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Amnesia. |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Returned to Believer (Missionary/Humanitarian). |
7 |
44 |
Laurie Keiler aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
44 |
Failed to qualify for Courier (Scout). |
8 |
44 |
Returned to Drifter (Scavenger). |
8 |
47 |
Laurie Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Scout (Courier). |
9 |
50 |
Perform an exemplary service for the scouts. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Courier). |
10 |
53 |
Laurie Keiler's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired. |
11 |
59 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Nearly killed. Owe 25,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
95 |
Aging Crisis. Owe 40,000 for medical bills. |