Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Given specialist training in vehicles. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Army (Army Support) with the new title Private. |
7 |
43 |
Lisa Burns is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Explorer). |
8 |
45 |
Lisa Burns have no idea what happened to Lisa Burns – they found Lisa Burns's ship drifting on the fringes of friendly space. |
9 |
45 |
Became a Drifter (Wanderer). |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
52 |
Find valuable salvage. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
54 |
Suffer from a life-threatening illness. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
93 |
Gained a contact. |
22 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |