Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Lissie Sim far from home. |
2 |
20 |
Failed to qualify for Free Trader (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
21 |
Assigned to a planet with a hostile or wild environment. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Army (Cavalry) with previous rank. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Army Support (Army). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Attacked by enemies that Lissie Sim easily defeat. |
5 |
32 |
Gain Enemy if Lissie Sim don't already have one. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Forced to muster out. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Lissie Sim faith is shaken. |
8 |
40 |
Voluntarily left Holy Warrior |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
42 |
Find valuable salvage. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Lissie Sim's Contacts or Allies betrays Lissie Sim, ending Lissie Sim's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Lissie Sim is sent to a new community or parish to preach The Word among the poor. |
11 |
52 |
Continued as Believer (Mainstream Believer). |
11 |
54 |
Lissie Sim is chosen to represent Lissie Sim's faith in a vid show or other highly public forum. |
12 |
56 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Lissie Sim accepted an offer of inducements to betray Lissie Sim's faith. Gain 270,000 in cash. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Returned to Drifter (Wanderer). |
13 |
61 |
Betrayed by a friend. One of Lissie Sim's Contacts or Allies betrays Lissie Sim, ending Lissie Sim's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Retired at age 61. |
14 |
61 |
Retired. |
14 |
62 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Victim of a crime. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
89 |
Moved to a new world. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |
22 |
96 |
Gained a contact. |
23 |
97 |
Aging Crisis. Owe 60,000 for medical bills. |