Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Maggie Kennedy went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Maggie Kennedy's business expands, Maggie Kennedy's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
Maggie Kennedy is rewarded for Maggie Kennedy's diligence or cunning. |
7 |
46 |
Promoted to Citizen (Colonist) rank 3. |
8 |
46 |
Voluntarily left Colonist |
8 |
46 |
Failed to qualify for Infantry (Army). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Attacked by enemies that Maggie Kennedy easily defeat. |
8 |
50 |
Gain Enemy if Maggie Kennedy don't already have one. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
51 |
Find an Alien Artifact. |
10 |
54 |
Continued as Drifter (Scavenger). |
11 |
58 |
Continued as Drifter (Scavenger). |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
65 |
Maggie Kennedy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Retired. |
13 |
66 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Birth or Death involving a family member or close friend. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Victim of a crime. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
84 |
Nearly killed. Owe 30,000 for medical bills. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
A new romantic starts. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
91 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
95 |
Moved to a new world. |
21 |
97 |
Aging Crisis. Owe 40,000 for medical bills. |