Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Join a social movement. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Good fortune |
2 |
24 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
24 |
Continued as Rogue (Pirate). |
3 |
27 |
A crime lord considers Minta Olson his protégé. |
3 |
28 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
30 |
Betrayed by a friend. One of Minta Olson's Contacts or Allies betrays Minta Olson, ending Minta Olson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
A notable academic consults with Minta Olson about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Minta Olson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Army (Infantry) with the new title Private. |
8 |
45 |
Surrounded and outnumbered by the enemy, Minta Olson hold out until relief arrives. |
8 |
48 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Army Support (Army). |
9 |
48 |
Continued as Army (Infantry). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
53 |
Attacked by enemies that Minta Olson easily defeat. |
10 |
53 |
Gain Enemy if Minta Olson don't already have one. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
58 |
Offered job by a patron. Now owe him a favor. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Amnesia. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
94 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |